However I would say this is still rather ill advised as the Miller is another powercreep multiple-turns boss. The Miller has only 95 stun resist, implying a lot of high level heroes will be able to get stuns in. It will take a lot of turns since you are only damaging the cyst when you move again between killing the stalk and it being re-summoned, but most turns you won't take any damage and you can finish it with little risk of teleporting (as it should be very unlikely for a stalk to ever get 2 turns.) I used hellion/houndmaster/plague doctor/vestal and finished the mission at full health and 0 stress having only camped once after the first mammoth cyst fight (and I didn't really need to, but I figured I might as well for the buffs).Enjoy getting wrecked by the Miller, for the next boss in the DLC is the hardest in the entire game by a landslide. Against the mammoth cysts, the blinding gas stuns both the cyst and the stalk, then if everyone targets the stalk first, every turns the cyst gets only one of its 2 attacks, and if you killed the stalk since its last move it just spends that summoning it again. The other fights are barely worth mentioning.īring a plague doctor with stun chance trinkets, and everyone else who is capable of hitting the back rank. The one templar you should have to fight without taking a much longer route are weaker than the ones in the previous mission as they only act once per turn, and if you have a good stun dealer (try using a houndmaster in slot 2 with his class stun trinket) you can likely kill them before they get off more than 1 or 2 attacks. ![]() Biggest challenge is definitely the 2 mandatory mammoth cyst fights.
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